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Root/src/Content/ContentReaders/SongReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.IO;
 
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Utilities;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class SongReader : ContentTypeReader<Song>
    {
        #region Private Supported File Extensions Variable
 
        static string[] supportedExtensions = new string[] { ".flac", ".ogg" };
 
        #endregion
 
        #region Internal Filename Normalizer Method
 
        internal static string Normalize(string fileName)
        {
            return Normalize(fileName, supportedExtensions);
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override Song Read(ContentReader input, Song existingInstance)
        {
            string path = FileHelpers.ResolveRelativePath(
                Path.Combine(
                    input.ContentManager.RootDirectoryFullPath,
                    input.AssetName
                ),
                input.ReadString()
            );
 
            /* The path string includes the ".wma" extension. Let's see if this
             * file exists in a format we actually support...
             */
            path = Normalize(path.Substring(0, path.Length - 4));
            if (String.IsNullOrEmpty(path))
            {
                throw new ContentLoadException();
            }
 
            int durationMs = input.ReadInt32();
 
            return new Song(path, durationMs);
        }
 
        #endregion
    }
}

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