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Root/src/Content/ContentReaders/RayReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class RayReader : ContentTypeReader<Ray>
    {
        #region Internal Constructor
 
        internal RayReader()
        {
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override Ray Read(
            ContentReader input,
            Ray existingInstance
        ) {
            Vector3 position = input.ReadVector3();
            Vector3 direction = input.ReadVector3();
            return new Ray(position, direction);
        }
 
        #endregion
    }
}

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