Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Content { internal class ListReader<T> : ContentTypeReader<List<T>> { #region Public Properties public override bool CanDeserializeIntoExistingObject { get { return true ; } } #endregion #region Private ContentTypeReader Instance ContentTypeReader elementReader; #endregion #region Public Constructor public ListReader() { } #endregion #region Protected Initialization Method protected internal override void Initialize(ContentTypeReaderManager manager) { Type readerType = typeof (T); elementReader = manager.GetTypeReader(readerType); } #endregion #region Protected Read Method protected internal override List<T> Read( ContentReader input, List<T> existingInstance ) { int count = input.ReadInt32(); List<T> list = existingInstance; if (list == null ) { list = new List<T>(count); } for ( int i = 0; i < count; i += 1) { Type objectType = typeof (T); if (objectType.IsValueType) { list.Add(input.ReadObject<T>(elementReader)); } else { int readerType = input.Read7BitEncodedInt(); list.Add((readerType > 0) ? input.ReadObject<T>(input.TypeReaders[readerType - 1]) : default (T)); } } return list; } #endregion } } |