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Root/src/Content/ContentReaders/EnvironmentMapEffectReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    class EnvironmentMapEffectReader : ContentTypeReader<EnvironmentMapEffect>
    {
        #region Protected Read Method
 
        protected internal override EnvironmentMapEffect Read(
            ContentReader input,
            EnvironmentMapEffect existingInstance
        ) {
            EnvironmentMapEffect effect = new EnvironmentMapEffect(input.GraphicsDevice);
            effect.Texture = input.ReadExternalReference<Texture>() as Texture2D;
            effect.EnvironmentMap = input.ReadExternalReference<TextureCube>() as TextureCube;
            effect.EnvironmentMapAmount = input.ReadSingle();
            effect.EnvironmentMapSpecular = input.ReadVector3();
            effect.FresnelFactor = input.ReadSingle();
            effect.DiffuseColor = input.ReadVector3();
            effect.EmissiveColor = input.ReadVector3();
            effect.Alpha = input.ReadSingle();
            return effect;
        }
 
        #endregion
    }
}

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