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Root/src/Content/ContentReaders/EffectReader.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System.Linq;
 
using Microsoft.Xna.Framework.Graphics;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class EffectReader : ContentTypeReader<Effect>
    {
        #region Private Supported File Extensions Variable
 
        private static string[] supportedExtensions = new string[] { ".fxb" };
 
        #endregion
 
        #region Internal Filename Normalizer Method
 
        internal static string Normalize(string FileName)
        {
            return Normalize(FileName, supportedExtensions);
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override Effect Read(
            ContentReader input,
            Effect existingInstance
        ) {
            int length = input.ReadInt32();
            Effect effect = new Effect(
                input.GraphicsDevice,
                input.ReadBytes(length)
            );
            effect.Name = input.AssetName;
            return effect;
        }
 
        #endregion
    }
}

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