Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Linq; using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class EffectReader : ContentTypeReader<Effect> { #region Private Supported File Extensions Variable private static string [] supportedExtensions = new string [] { ".fxb" }; #endregion #region Internal Filename Normalizer Method internal static string Normalize( string FileName) { return Normalize(FileName, supportedExtensions); } #endregion #region Protected Read Method protected internal override Effect Read( ContentReader input, Effect existingInstance ) { int length = input.ReadInt32(); Effect effect = new Effect( input.GraphicsDevice, input.ReadBytes(length) ); effect.Name = input.AssetName; return effect; } #endregion } } |