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Root/src/Content/ContentReaders/DateTimeReader.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class DateTimeReader : ContentTypeReader<DateTime>
    {
        #region Internal Constructor
 
        internal DateTimeReader()
        {
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override DateTime Read(
            ContentReader input,
            DateTime existingInstance
        ) {
            UInt64 value = input.ReadUInt64();
            UInt64 mask = (UInt64) 3 << 62;
            long ticks = (long) (value & ~mask);
            DateTimeKind kind = (DateTimeKind) ((value >> 62) & 3);
            return new DateTime(ticks, kind);
        }
 
        #endregion
    }
}

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