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Root/src/Content/ContentReaders/CurveReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class CurveReader : ContentTypeReader<Curve>
    {
        #region Protected Read Method
 
        protected internal override Curve Read(
            ContentReader input,
            Curve existingInstance
        ) {
            Curve curve = existingInstance;
            if (curve == null)
            {
                curve = new Curve();
            }
 
            curve.PreLoop = (CurveLoopType) input.ReadInt32();
            curve.PostLoop = (CurveLoopType) input.ReadInt32();
            int num6 = input.ReadInt32();
            for (int i = 0; i < num6; i += 1)
            {
                float position = input.ReadSingle();
                float num4 = input.ReadSingle();
                float tangentIn = input.ReadSingle();
                float tangentOut = input.ReadSingle();
                CurveContinuity continuity = (CurveContinuity) input.ReadInt32();
                curve.Keys.Add(
                    new CurveKey(
                        position,
                        num4,
                        tangentIn,
                        tangentOut,
                        continuity
                    )
                );
            }
            return curve;
        }
 
        #endregion
    }
}

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