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#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Content { internal class ArrayReader<T> : ContentTypeReader<T[]> { #region Private ContentTypeReader Instance ContentTypeReader elementReader; #endregion #region Public Constructor public ArrayReader() { } #endregion #region Protected Initialization Method protected internal override void Initialize(ContentTypeReaderManager manager) { Type readerType = typeof (T); elementReader = manager.GetTypeReader(readerType); } #endregion #region Protected Read Method protected internal override T[] Read(ContentReader input, T[] existingInstance) { uint count = input.ReadUInt32(); T[] array = existingInstance; if (array == null ) { array = new T[count]; } if ( typeof (T).IsValueType) { for ( uint i = 0; i < count; i += 1) { array[i] = input.ReadObject<T>(elementReader); } } else { for ( uint i = 0; i < count; i += 1) { int readerType = input.Read7BitEncodedInt(); if (readerType > 0) { array[i] = input.ReadObject<T>( input.TypeReaders[readerType - 1] ); } else { array[i] = default (T); } } } return array; } #endregion } } |