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Root/src/ContainmentType.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
 
/* Derived from code by the Mono.Xna Team (Copyright 2006).
 * Released under the MIT License. See monoxna.LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// Defines how the bounding volumes intersects or contain one another.
    /// </summary>
    public enum ContainmentType
    {
        /// <summary>
        /// Indicates that there is no overlap between two bounding volumes.
        /// </summary>
        Disjoint,
        /// <summary>
        /// Indicates that one bounding volume completely contains another volume.
        /// </summary>
        Contains,
        /// <summary>
        /// Indicates that bounding volumes partially overlap one another.
        /// </summary>
        Intersects
    }
}

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