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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines how vertex or index buffer data will be flushed during a SetData operation. /// </summary> public enum SetDataOptions { /// <summary> /// The SetData can overwrite the portions of existing data. /// </summary> None = 0, /// <summary> /// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall. /// </summary> Discard = 1, /// <summary> /// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering. /// </summary> NoOverwrite = 2 } } |