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Root/src/GraphicsDeviceInformation.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
 
namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// The settings used in creation of the graphics device.
    /// See <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/>.
    /// </summary>
    public class GraphicsDeviceInformation
    {
        #region Public Properties
 
        /// <summary>
        /// The graphics adapter on which the graphics device will be created.
        /// </summary>
        /// <remarks>
        /// This is only valid on desktop systems where multiple graphics
        /// adapters are possible. Defaults to <see cref="GraphicsAdapter.DefaultAdapter"/>.
        /// </remarks>
        public GraphicsAdapter Adapter
        {
            get;
            set;
        }
 
        /// <summary>
        /// The requested graphics device feature set.
        /// </summary>
        public GraphicsProfile GraphicsProfile
        {
            get;
            set;
        }
 
        /// <summary>
        /// The settings that define how graphics will be presented to the display.
        /// </summary>
        public PresentationParameters PresentationParameters
        {
            get;
            set;
        }
 
        #endregion
 
        #region Public Methods
 
        public GraphicsDeviceInformation Clone()
        {
            return new GraphicsDeviceInformation()
            {
                Adapter = this.Adapter,
                GraphicsProfile = this.GraphicsProfile,
                PresentationParameters = this.PresentationParameters.Clone()
            };
        }
 
        #endregion
    }
}

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