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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0. /// </summary> public enum TextureAddressMode { /// <summary> /// Texels outside range will form the tile at every integer junction. /// </summary> Wrap, /// <summary> /// Texels outside range will be setted to color of 0.0 or 1.0 texel. /// </summary> Clamp, /// <summary> /// Same as <see cref="TextureAddressMode.Wrap"/> but tiles will also flipped at every integer junction. /// </summary> Mirror, } } |