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Root/src/Graphics/States/TextureAddressMode.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0.
    /// </summary>
    public enum TextureAddressMode
    {
        /// <summary>
        /// Texels outside range will form the tile at every integer junction.
        /// </summary>
        Wrap,
        /// <summary>
        /// Texels outside range will be setted to color of 0.0 or 1.0 texel.
        /// </summary>
        Clamp,
        /// <summary>
        /// Same as <see cref="TextureAddressMode.Wrap"/> but tiles will also flipped at every integer junction.
        /// </summary>
        Mirror,
    }
}

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