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Root/src/CurveLoopType.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
 
/* Derived from code by the Mono.Xna Team (Copyright 2006).
 * Released under the MIT License. See monoxna.LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// Defines how the <see cref="Curve"/> value is determined for position before first point or after the end point on the <see cref="Curve"/>.
    /// </summary>
    public enum CurveLoopType
    {
        /// <summary>
        /// The value of <see cref="Curve"/> will be evaluated as first point for positions before the beginning and end point for positions after the end.
        /// </summary>
        Constant,
        /// <summary>
        /// The positions will wrap around from the end to beginning of the <see cref="Curve"/> for determined the value.
        /// </summary>
        Cycle,
        /// <summary>
        /// The positions will wrap around from the end to beginning of the <see cref="Curve"/>.
        /// The value will be offset by the difference between the values of first and end <see cref="CurveKey"/> multiplied by the wrap amount.
        /// If the position is before the beginning of the <see cref="Curve"/> the difference will be subtracted from its value; otherwise the difference will be added.
        /// </summary>
        CycleOffset,
        /// <summary>
        /// The value at the end of the <see cref="Curve"/> act as an offset from the same side of the <see cref="Curve"/> toward the opposite side.
        /// </summary>
        Oscillate,
        /// <summary>
        /// The linear interpolation will be performed for determined the value.
        /// </summary>
        Linear
    }
}

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