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Root/src/Content/ContentReaders/BasicEffectReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class BasicEffectReader : ContentTypeReader<BasicEffect>
    {
        #region Protected Read Method
 
        protected internal override BasicEffect Read(
            ContentReader input,
            BasicEffect existingInstance
        ) {
            BasicEffect effect = new BasicEffect(input.GraphicsDevice);
            Texture2D texture = input.ReadExternalReference<Texture>() as Texture2D;
            if (texture != null)
            {
                effect.Texture = texture;
                effect.TextureEnabled = true;
            }
            effect.DiffuseColor = input.ReadVector3();
            effect.EmissiveColor = input.ReadVector3();
            effect.SpecularColor = input.ReadVector3();
            effect.SpecularPower = input.ReadSingle();
            effect.Alpha = input.ReadSingle();
            effect.VertexColorEnabled = input.ReadBoolean();
            return effect;
        }
 
        #endregion
    }
}

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