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Root/src/Audio/NoAudioHardwareException.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
 
namespace Microsoft.Xna.Framework.Audio
{
    [Serializable]
    public sealed class NoAudioHardwareException : ExternalException
    {
        public NoAudioHardwareException()
        {
        }
 
        public NoAudioHardwareException(String message)
            : base(message)
        {
        }
 
        public NoAudioHardwareException(String message, Exception innerException)
            : base(message, innerException)
        {
        }
    }
}

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