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Root/src/Graphics/Vertices/VertexPositionNormalTexture.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    [Serializable]
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct VertexPositionNormalTexture : IVertexType
    {
        #region Private Properties
 
        VertexDeclaration IVertexType.VertexDeclaration
        {
            get
            {
                return VertexDeclaration;
            }
        }
 
        #endregion
 
        #region Public Variables
 
        public Vector3 Position;
        public Vector3 Normal;
        public Vector2 TextureCoordinate;
 
        #endregion
 
        #region Public Static Variables
 
        public static readonly VertexDeclaration VertexDeclaration;
 
        #endregion
 
        #region Private Static Constructor
 
        static VertexPositionNormalTexture()
        {
            VertexDeclaration = new VertexDeclaration(
                new VertexElement[]
                {
                    new VertexElement(
                        0,
                        VertexElementFormat.Vector3,
                        VertexElementUsage.Position,
                        0
                    ),
                    new VertexElement(
                        12,
                        VertexElementFormat.Vector3,
                        VertexElementUsage.Normal,
                        0
                    ),
                    new VertexElement(
                        24,
                        VertexElementFormat.Vector2,
                        VertexElementUsage.TextureCoordinate,
                        0
                    )
                }
            );
        }
 
        #endregion
 
        #region Public Constructor
 
        public VertexPositionNormalTexture(
            Vector3 position,
            Vector3 normal,
            Vector2 textureCoordinate
        ) {
            Position = position;
            Normal = normal;
            TextureCoordinate = textureCoordinate;
        }
 
        #endregion
 
        #region Public Static Operators and Override Methods
 
        public override int GetHashCode()
        {
            // TODO: Fix GetHashCode
            return 0;
        }
 
        public override string ToString()
        {
            return (
                "{{Position:" + Position.ToString() +
                " Normal:" + Normal.ToString() +
                " TextureCoordinate:" + TextureCoordinate.ToString() +
                "}}"
            );
        }
 
        public static bool operator ==(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
        {
            return (    (left.Position == right.Position) &&
                    (left.Normal == right.Normal) &&
                    (left.TextureCoordinate == right.TextureCoordinate) );
        }
 
        public static bool operator !=(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
        {
            return !(left == right);
        }
 
        public override bool Equals(object obj)
        {
            if (obj == null)
            {
                return false;
            }
            if (obj.GetType() != base.GetType())
            {
                return false;
            }
            return (this == ((VertexPositionNormalTexture) obj));
        }
 
        #endregion
    }
}

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