#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines vertex element formats.
/// </summary>
public
enum
VertexElementFormat
{
/// <summary>
/// Single 32-bit floating point number.
/// </summary>
Single,
/// <summary>
/// Two component 32-bit floating point number.
/// </summary>
Vector2,
/// <summary>
/// Three component 32-bit floating point number.
/// </summary>
Vector3,
/// <summary>
/// Four component 32-bit floating point number.
/// </summary>
Vector4,
/// <summary>
/// Four component, packed unsigned byte, mapped to 0 to 1 range.
/// </summary>
Color,
/// <summary>
/// Four component unsigned byte.
/// </summary>
Byte4,
/// <summary>
/// Two component signed 16-bit integer.
/// </summary>
Short2,
/// <summary>
/// Four component signed 16-bit integer.
/// </summary>
Short4,
/// <summary>
/// Normalized, two component signed 16-bit integer.
/// </summary>
NormalizedShort2,
/// <summary>
/// Normalized, four component signed 16-bit integer.
/// </summary>
NormalizedShort4,
/// <summary>
/// Two component 16-bit floating point number.
/// </summary>
HalfVector2,
/// <summary>
/// Four component 16-bit floating point number.
/// </summary>
HalfVector4
}
}