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Root/src/Graphics/Vertices/VertexElementFormat.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines vertex element formats.
    /// </summary>
    public enum VertexElementFormat
    {
        /// <summary>
        /// Single 32-bit floating point number.
        /// </summary>
        Single,
        /// <summary>
        /// Two component 32-bit floating point number.
        /// </summary>
        Vector2,
        /// <summary>
        /// Three component 32-bit floating point number.
        /// </summary>
        Vector3,
        /// <summary>
        /// Four component 32-bit floating point number.
        /// </summary>
        Vector4,
        /// <summary>
        /// Four component, packed unsigned byte, mapped to 0 to 1 range.
        /// </summary>
        Color,
        /// <summary>
        /// Four component unsigned byte.
        /// </summary>
        Byte4,
        /// <summary>
        /// Two component signed 16-bit integer.
        /// </summary>
        Short2,
        /// <summary>
        /// Four component signed 16-bit integer.
        /// </summary>
        Short4,
        /// <summary>
        /// Normalized, two component signed 16-bit integer.
        /// </summary>
        NormalizedShort2,
        /// <summary>
        /// Normalized, four component signed 16-bit integer.
        /// </summary>
        NormalizedShort4,
        /// <summary>
        /// Two component 16-bit floating point number.
        /// </summary>
        HalfVector2,
        /// <summary>
        /// Four component 16-bit floating point number.
        /// </summary>
        HalfVector4
    }
}

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