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Root/src/Graphics/Vertices/VertexElement.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    public struct VertexElement
    {
        #region Public Properties
 
        public int Offset
        {
            get;
            set;
        }
 
        public VertexElementFormat VertexElementFormat
        {
            get;
            set;
        }
 
        public VertexElementUsage VertexElementUsage
        {
            get;
            set;
        }
 
        public int UsageIndex
        {
            get;
            set;
        }
 
        #endregion
 
        #region Public Constructor
 
        public VertexElement(
            int offset,
            VertexElementFormat elementFormat,
            VertexElementUsage elementUsage,
            int usageIndex
        ) : this() {
            Offset = offset;
            UsageIndex = usageIndex;
            VertexElementFormat = elementFormat;
            VertexElementUsage = elementUsage;
        }
 
        #endregion
 
        #region Public Static Operators and Override Methods
 
        public override int GetHashCode()
        {
            // TODO: Fix hashes
            return 0;
        }
 
        public override string ToString()
        {
            return (
                "{{Offset:" + Offset.ToString() +
                " Format:" + VertexElementFormat.ToString() +
                " Usage:" + VertexElementUsage.ToString() +
                " UsageIndex: " + UsageIndex.ToString() +
                "}}"
            );
        }
 
        public override bool Equals(object obj)
        {
            if (obj == null)
            {
                return false;
            }
            if (obj.GetType() != base.GetType())
            {
                return false;
            }
            return (this == ((VertexElement) obj));
        }
 
        public static bool operator ==(VertexElement left, VertexElement right)
        {
            return (    (left.Offset == right.Offset) &&
                    (left.UsageIndex == right.UsageIndex) &&
                    (left.VertexElementUsage == right.VertexElementUsage) &&
                    (left.VertexElementFormat == right.VertexElementFormat) );
        }
 
        public static bool operator !=(VertexElement left, VertexElement right)
        {
            return !(left == right);
        }
 
        #endregion
    }
}

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