Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { public struct VertexElement { #region Public Properties public int Offset { get ; set ; } public VertexElementFormat VertexElementFormat { get ; set ; } public VertexElementUsage VertexElementUsage { get ; set ; } public int UsageIndex { get ; set ; } #endregion #region Public Constructor public VertexElement( int offset, VertexElementFormat elementFormat, VertexElementUsage elementUsage, int usageIndex ) : this () { Offset = offset; UsageIndex = usageIndex; VertexElementFormat = elementFormat; VertexElementUsage = elementUsage; } #endregion #region Public Static Operators and Override Methods public override int GetHashCode() { // TODO: Fix hashes return 0; } public override string ToString() { return ( "{{Offset:" + Offset.ToString() + " Format:" + VertexElementFormat.ToString() + " Usage:" + VertexElementUsage.ToString() + " UsageIndex: " + UsageIndex.ToString() + "}}" ); } public override bool Equals( object obj) { if (obj == null ) { return false ; } if (obj.GetType() != base .GetType()) { return false ; } return ( this == ((VertexElement) obj)); } public static bool operator ==(VertexElement left, VertexElement right) { return ( (left.Offset == right.Offset) && (left.UsageIndex == right.UsageIndex) && (left.VertexElementUsage == right.VertexElementUsage) && (left.VertexElementFormat == right.VertexElementFormat) ); } public static bool operator !=(VertexElement left, VertexElement right) { return !(left == right); } #endregion } } |