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Root/src/Graphics/Vertices/IndexElementSize.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines size for index in <see cref="IndexBuffer"/> and <see cref="DynamicIndexBuffer"/>.
    /// </summary>
    public enum IndexElementSize
    {
        /// <summary>
        /// 16-bit short/ushort value been used.
        /// </summary>
        SixteenBits,
        /// <summary>
        /// 32-bit int/uint value been used.
        /// </summary>
        ThirtyTwoBits
    }
}

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