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Root/src/Graphics/Vertices/BufferUsage.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// A usage hint for optimizing memory placement of graphics buffers.
    /// </summary>
    public enum BufferUsage
    {
        /// <summary>
        /// No special usage.
        /// </summary>
        None,
        /// <summary>
        /// The buffer will not be readable and will be optimized for rendering and writing.
        /// </summary>
        WriteOnly
    }
}

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