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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class TextureCollection { #region Public Array Access Property public Texture this [ int index] { get { return textures[index]; } set { textures[index] = value; if (!modifiedSamplers.Contains(index)) { modifiedSamplers.Enqueue(index); } } } #endregion #region Private Variables private readonly Texture[] textures; private readonly Queue< int > modifiedSamplers; #endregion #region Internal Constructor internal TextureCollection( int slots, Queue< int > modSamplers ) { textures = new Texture[slots]; modifiedSamplers = modSamplers; for ( int i = 0; i < textures.Length; i += 1) { textures[i] = null ; } } #endregion } } |