Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { public class BlendState : GraphicsResource { #region Public Properties public BlendFunction AlphaBlendFunction { get ; set ; } public Blend AlphaDestinationBlend { get ; set ; } public Blend AlphaSourceBlend { get ; set ; } public BlendFunction ColorBlendFunction { get ; set ; } public Blend ColorDestinationBlend { get ; set ; } public Blend ColorSourceBlend { get ; set ; } public ColorWriteChannels ColorWriteChannels { get ; set ; } public ColorWriteChannels ColorWriteChannels1 { get ; set ; } public ColorWriteChannels ColorWriteChannels2 { get ; set ; } public ColorWriteChannels ColorWriteChannels3 { get ; set ; } public Color BlendFactor { get ; set ; } public int MultiSampleMask { get ; set ; } #endregion #region Public BlendState Presets public static readonly BlendState Additive = new BlendState( "BlendState.Additive" , Blend.SourceAlpha, Blend.SourceAlpha, Blend.One, Blend.One ); public static readonly BlendState AlphaBlend = new BlendState( "BlendState.AlphaBlend" , Blend.One, Blend.One, Blend.InverseSourceAlpha, Blend.InverseSourceAlpha ); public static readonly BlendState NonPremultiplied = new BlendState( "BlendState.NonPremultiplied" , Blend.SourceAlpha, Blend.SourceAlpha, Blend.InverseSourceAlpha, Blend.InverseSourceAlpha ); public static readonly BlendState Opaque = new BlendState( "BlendState.Opaque" , Blend.One, Blend.One, Blend.Zero, Blend.Zero ); #endregion #region Public Constructor public BlendState() { AlphaBlendFunction = BlendFunction.Add; AlphaDestinationBlend = Blend.Zero; AlphaSourceBlend = Blend.One; ColorBlendFunction = BlendFunction.Add; ColorDestinationBlend = Blend.Zero; ColorSourceBlend = Blend.One; ColorWriteChannels = ColorWriteChannels.All; ColorWriteChannels1 = ColorWriteChannels.All; ColorWriteChannels2 = ColorWriteChannels.All; ColorWriteChannels3 = ColorWriteChannels.All; BlendFactor = Color.White; MultiSampleMask = -1; // AKA 0xFFFFFFFF } #endregion #region Private Constructor private BlendState( string name, Blend colorSourceBlend, Blend alphaSourceBlend, Blend colorDestBlend, Blend alphaDestBlend ) : this () { Name = name; ColorSourceBlend = colorSourceBlend; AlphaSourceBlend = alphaSourceBlend; ColorDestinationBlend = colorDestBlend; AlphaDestinationBlend = alphaDestBlend; } #endregion } } |