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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines a function for color blending. /// </summary> public enum BlendFunction { /// <summary> /// The function will add destination to the source. (srcColor * srcBlend) + (destColor * destBlend) /// </summary> Add, /// <summary> /// The function will subtract destination from source. (srcColor * srcBlend) - (destColor * destBlend) /// </summary> Subtract, /// <summary> /// The function will subtract source from destination. (destColor * destBlend) - (srcColor * srcBlend) /// </summary> ReverseSubtract, /// <summary> /// The function will extract minimum of the source and destination. min((srcColor * srcBlend),(destColor * destBlend)) /// </summary> Max, /// <summary> /// The function will extract maximum of the source and destination. max((srcColor * srcBlend),(destColor * destBlend)) /// </summary> Min, } } |