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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart> { #region Public Constructor public ModelMeshPartCollection(IList<ModelMeshPart> list) : base (list) { } #endregion #region Enumerator public new Enumerator GetEnumerator() { return new Enumerator( this ); } public struct Enumerator : IEnumerator<ModelMeshPart> { private readonly ModelMeshPartCollection collection; private int position; internal Enumerator(ModelMeshPartCollection collection) { this .collection = collection; position = -1; } /// <summary> /// Gets the current element in the ModelMeshCollection. /// </summary> public ModelMeshPart Current { get { return collection[position]; } } /// <summary> /// Advances the enumerator to the next element of the ModelMeshCollection. /// </summary> public bool MoveNext() { position += 1; return (position < collection.Count); } /// <summary> /// Immediately releases the unmanaged resources used by this object. /// </summary> public void Dispose() { } object IEnumerator.Current { get { return collection[position]; } } void IEnumerator.Reset() { position = -1; } } #endregion } } |