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#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { public interface IEffectLights { Vector3 AmbientLightColor { get ; set ; } DirectionalLight DirectionalLight0 { get ; } DirectionalLight DirectionalLight1 { get ; } DirectionalLight DirectionalLight2 { get ; } bool LightingEnabled { get ; set ; } void EnableDefaultLighting(); } } |