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Root/src/Graphics/Effect/IEffectLights.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    public interface IEffectLights
    {
        Vector3 AmbientLightColor
        {
            get;
            set;
        }
 
        DirectionalLight DirectionalLight0
        {
            get;
        }
 
        DirectionalLight DirectionalLight1
        {
            get;
        }
 
        DirectionalLight DirectionalLight2
        {
            get;
        }
 
        bool LightingEnabled
        {
            get;
            set;
        }
 
        void EnableDefaultLighting();
    }
}

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