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Root/src/Content/ResourceContentManager.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.IO;
using System.Resources;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    public class ResourceContentManager : ContentManager
    {
        #region Private ResourceManager Instance
 
        private ResourceManager resource;
 
        #endregion
 
        #region Public Constructor
 
        public ResourceContentManager(
            IServiceProvider servicesProvider,
            ResourceManager resource
        ) : base(servicesProvider) {
            if (resource == null)
            {
                throw new ArgumentNullException("resource");
            }
            this.resource = resource;
        }
 
        #endregion
 
        #region Protected OpenStream Method
 
        protected override Stream OpenStream(string assetName)
        {
            object obj = this.resource.GetObject(assetName);
            if (obj == null)
            {
                throw new ContentLoadException("Resource not found");
            }
            byte[] byteArrayObject = obj as byte[];
            if (byteArrayObject == null)
            {
                throw new ContentLoadException("Resource is not in binary format");
            }
            return new MemoryStream(byteArrayObject);
        }
 
        #endregion
    }
}

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