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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.IO; using System.Resources; #endregion namespace Microsoft.Xna.Framework.Content { public class ResourceContentManager : ContentManager { #region Private ResourceManager Instance private ResourceManager resource; #endregion #region Public Constructor public ResourceContentManager( IServiceProvider servicesProvider, ResourceManager resource ) : base (servicesProvider) { if (resource == null ) { throw new ArgumentNullException( "resource" ); } this .resource = resource; } #endregion #region Protected OpenStream Method protected override Stream OpenStream( string assetName) { object obj = this .resource.GetObject(assetName); if (obj == null ) { throw new ContentLoadException( "Resource not found" ); } byte [] byteArrayObject = obj as byte []; if (byteArrayObject == null ) { throw new ContentLoadException( "Resource is not in binary format" ); } return new MemoryStream(byteArrayObject); } #endregion } } |