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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class Texture3DReader : ContentTypeReader<Texture3D> { #region Protected Read Method protected internal override Texture3D Read( ContentReader reader, Texture3D existingInstance ) { Texture3D texture = null ; SurfaceFormat format = (SurfaceFormat) reader.ReadInt32(); int width = reader.ReadInt32(); int height = reader.ReadInt32(); int depth = reader.ReadInt32(); int levelCount = reader.ReadInt32(); if (existingInstance == null ) { texture = new Texture3D( reader.GraphicsDevice, width, height, depth, levelCount > 1, format ); } else { texture = existingInstance; } for ( int i = 0; i < levelCount; i += 1) { int dataSize = reader.ReadInt32(); byte [] data = reader.ReadBytes(dataSize); texture.SetData( i, 0, 0, width, height, 0, depth, data, 0, dataSize ); // Calculate dimensions of next mip level. width = Math.Max(width >> 1, 1); height = Math.Max(height >> 1, 1); depth = Math.Max(depth >> 1, 1); } return texture; } #endregion } } |