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Root/src/Content/ContentReaders/PointReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
 
/* Derived from code by the Mono.Xna Team (Copyright 2006).
 * Released under the MIT License. See monoxna.LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class PointReader : ContentTypeReader<Point>
    {
        #region Internal Constructor
 
        internal PointReader()
        {
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override Point Read(
            ContentReader input,
            Point existingInstance
        ) {
            int X = input.ReadInt32();
            int Y = input.ReadInt32();
            return new Point(X, Y);
        }
 
        #endregion
    }
}

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