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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class BasicEffectReader : ContentTypeReader<BasicEffect> { #region Protected Read Method protected internal override BasicEffect Read( ContentReader input, BasicEffect existingInstance ) { BasicEffect effect = new BasicEffect(input.GraphicsDevice); Texture2D texture = input.ReadExternalReference<Texture>() as Texture2D; if (texture != null ) { effect.Texture = texture; effect.TextureEnabled = true ; } effect.DiffuseColor = input.ReadVector3(); effect.EmissiveColor = input.ReadVector3(); effect.SpecularColor = input.ReadVector3(); effect.SpecularPower = input.ReadSingle(); effect.Alpha = input.ReadSingle(); effect.VertexColorEnabled = input.ReadBoolean(); return effect; } #endregion } } |