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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines vertex element formats. /// </summary> public enum VertexElementFormat { /// <summary> /// Single 32-bit floating point number. /// </summary> Single, /// <summary> /// Two component 32-bit floating point number. /// </summary> Vector2, /// <summary> /// Three component 32-bit floating point number. /// </summary> Vector3, /// <summary> /// Four component 32-bit floating point number. /// </summary> Vector4, /// <summary> /// Four component, packed unsigned byte, mapped to 0 to 1 range. /// </summary> Color, /// <summary> /// Four component unsigned byte. /// </summary> Byte4, /// <summary> /// Two component signed 16-bit integer. /// </summary> Short2, /// <summary> /// Four component signed 16-bit integer. /// </summary> Short4, /// <summary> /// Normalized, two component signed 16-bit integer. /// </summary> NormalizedShort2, /// <summary> /// Normalized, four component signed 16-bit integer. /// </summary> NormalizedShort4, /// <summary> /// Two component 16-bit floating point number. /// </summary> HalfVector2, /// <summary> /// Four component 16-bit floating point number. /// </summary> HalfVector4 } } |