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Root/src/Graphics/Vertices/VertexBufferBinding.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    public struct VertexBufferBinding
    {
        #region Public Properties
 
        /// <summary>
        /// Gets the instance frequency. A value of 0 means no instancing.
        /// </summary>
        public int InstanceFrequency
        {
            get
            {
                return instanceFrequency;
            }
        }
 
        /// <summary>
        /// Gets the vertex buffer.
        /// </summary>
        public VertexBuffer VertexBuffer
        {
            get
            {
                return vertexBuffer;
            }
        }
 
        /// <summary>
        /// Gets the offset in bytes from the beginning of the vertex buffer to the first vertex to use.
        /// </summary>
        public int VertexOffset
        {
            get
            {
                return vertexOffset;
            }
        }
 
        #endregion
 
        #region Internal Static Properties
 
        /// <summary>
        /// A null vertex buffer binding for unused vertex buffer slots.
        /// </summary>
        internal static VertexBufferBinding None
        {
            get
            {
                return none;
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private VertexBuffer vertexBuffer;
        private int vertexOffset;
        private int instanceFrequency;
 
        #endregion
 
        #region Private Static Variables
 
        private static VertexBufferBinding none = new VertexBufferBinding(null);
 
        #endregion
 
        #region Public Constructors
 
        /// <summary>
        /// Creates an instance of VertexBufferBinding.
        /// </summary>
        /// <param name="vertexBuffer">The vertex buffer to bind.</param>
        public VertexBufferBinding(VertexBuffer vertexBuffer)
        {
            this.vertexBuffer = vertexBuffer;
            vertexOffset = 0;
            instanceFrequency = 0;
        }
 
        /// <summary>
        /// Creates an instance of VertexBufferBinding.
        /// </summary>
        /// <param name="vertexBuffer">The vertex buffer to bind.</param>
        /// <param name="vertexOffset">The offset in bytes to the first vertex to use.</param>
        public VertexBufferBinding(VertexBuffer vertexBuffer, int vertexOffset)
        {
            this.vertexBuffer = vertexBuffer;
            this.vertexOffset = vertexOffset;
            instanceFrequency = 0;
        }
 
        /// <summary>
        /// Creates an instance of VertexBufferBinding.
        /// </summary>
        /// <param name="vertexBuffer">The vertex buffer to bind.</param>
        /// <param name="vertexOffset">The offset in bytes to the first vertex to use.</param>
        /// <param name="instanceFrequency">Number of instances to draw for each draw call. Use 0 if not using instanced drawing.</param>
        public VertexBufferBinding(VertexBuffer vertexBuffer, int vertexOffset, int instanceFrequency)
        {
            this.vertexBuffer = vertexBuffer;
            this.vertexOffset = vertexOffset;
            this.instanceFrequency = instanceFrequency;
        }
 
        #endregion
 
        #region Implicit Operators
 
        public static implicit operator VertexBufferBinding(VertexBuffer buffer)
        {
            return new VertexBufferBinding(buffer);
        }
 
        #endregion
    }
}

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