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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines stencil buffer operations. /// </summary> public enum StencilOperation { /// <summary> /// Does not update the stencil buffer entry. /// </summary> Keep, /// <summary> /// Sets the stencil buffer entry to 0. /// </summary> Zero, /// <summary> /// Replaces the stencil buffer entry with a reference value. /// </summary> Replace, /// <summary> /// Increments the stencil buffer entry, wrapping to 0 if the new value exceeds the maximum value. /// </summary> Increment, /// <summary> /// Decrements the stencil buffer entry, wrapping to the maximum value if the new value is less than 0. /// </summary> Decrement, /// <summary> /// Increments the stencil buffer entry, clamping to the maximum value. /// </summary> IncrementSaturation, /// <summary> /// Decrements the stencil buffer entry, clamping to 0. /// </summary> DecrementSaturation, /// <summary> /// Inverts the bits in the stencil buffer entry. /// </summary> Invert } } |