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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// The comparison function used for depth, stencil, and alpha tests. /// </summary> public enum CompareFunction { /// <summary> /// Always passes the test. /// </summary> Always, /// <summary> /// Never passes the test. /// </summary> Never, /// <summary> /// Passes the test when the new pixel value is less than current pixel value. /// </summary> Less, /// <summary> /// Passes the test when the new pixel value is less than or equal to current pixel value. /// </summary> LessEqual, /// <summary> /// Passes the test when the new pixel value is equal to current pixel value. /// </summary> Equal, /// <summary> /// Passes the test when the new pixel value is greater than or equal to current pixel value. /// </summary> GreaterEqual, /// <summary> /// Passes the test when the new pixel value is greater than current pixel value. /// </summary> Greater, /// <summary> /// Passes the test when the new pixel value does not equal to current pixel value. /// </summary> NotEqual } } |