#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines if the previous content in a render target is preserved when it set on the graphics device.
/// </summary>
public
enum
RenderTargetUsage
{
/// <summary>
/// The render target content will not be preserved.
/// </summary>
DiscardContents,
/// <summary>
/// The render target content will be preserved even if it is slow or requires extra memory.
/// </summary>
PreserveContents,
/// <summary>
/// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
/// </summary>
PlatformContents
}
}