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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { // RenderTargetBinding structure: http://msdn.microsoft.com/en-us/library/ff434403.aspx public struct RenderTargetBinding { #region Public Properties public Texture RenderTarget { get { return renderTarget; } } public CubeMapFace CubeMapFace { get { return cubeMapFace; } } #endregion #region Private Variables private readonly Texture renderTarget; private readonly CubeMapFace cubeMapFace; #endregion #region Public Constructors public RenderTargetBinding(RenderTarget2D renderTarget) { if (renderTarget == null ) { throw new ArgumentNullException( "renderTarget" ); } this .renderTarget = renderTarget; cubeMapFace = CubeMapFace.PositiveX; } public RenderTargetBinding(RenderTargetCube renderTarget, CubeMapFace cubeMapFace) { if (renderTarget == null ) { throw new ArgumentNullException( "renderTarget" ); } if (cubeMapFace < CubeMapFace.PositiveX || cubeMapFace > CubeMapFace.NegativeZ) { throw new ArgumentOutOfRangeException( "cubeMapFace" ); } this .renderTarget = renderTarget; this .cubeMapFace = cubeMapFace; } #endregion #region Public Static Conversion Operator public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget) { return new RenderTargetBinding(renderTarget); } #endregion } } |