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Root/src/Graphics/RenderTargetBinding.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    // RenderTargetBinding structure: http://msdn.microsoft.com/en-us/library/ff434403.aspx
    public struct RenderTargetBinding
    {
        #region Public Properties
 
        public Texture RenderTarget
        {
            get
            {
                return renderTarget;
            }
        }
 
        public CubeMapFace CubeMapFace
        {
            get
            {
                return cubeMapFace;
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private readonly Texture renderTarget;
        private readonly CubeMapFace cubeMapFace;
 
        #endregion
 
        #region Public Constructors
 
        public RenderTargetBinding(RenderTarget2D renderTarget)
        {
            if (renderTarget == null)
            {
                throw new ArgumentNullException("renderTarget");
            }
 
            this.renderTarget = renderTarget;
            cubeMapFace = CubeMapFace.PositiveX;
        }
 
        public RenderTargetBinding(RenderTargetCube renderTarget, CubeMapFace cubeMapFace)
        {
            if (renderTarget == null)
            {
                throw new ArgumentNullException("renderTarget");
            }
            if (cubeMapFace < CubeMapFace.PositiveX || cubeMapFace > CubeMapFace.NegativeZ)
            {
                throw new ArgumentOutOfRangeException("cubeMapFace");
            }
 
            this.renderTarget = renderTarget;
            this.cubeMapFace = cubeMapFace;
        }
 
        #endregion
 
        #region Public Static Conversion Operator
 
        public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget)
        {
            return new RenderTargetBinding(renderTarget);
        }
 
        #endregion
    }
}

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