#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines how <see cref="GraphicsDevice.Present"/> updates the game window.
/// </summary>
public
enum
PresentInterval
{
/// <summary>
/// Equivalent to <see cref="PresentInterval.One"/>.
/// </summary>
Default = 0,
/// <summary>
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate.
/// </summary>
One = 1,
/// <summary>
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh.
/// </summary>
Two = 2,
/// <summary>
/// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate.
/// </summary>
Immediate = 3,
}
}