fna-workbench

fna-workbench Git Source Tree


Root/src/Graphics/PackedVector/NormalizedShort2.cs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics.PackedVector
{
    public struct NormalizedShort2 : IPackedVector<uint>, IEquatable<NormalizedShort2>
    {
        #region Public Properties
 
        [CLSCompliant(false)]
        public uint PackedValue
        {
            get
            {
                return packedValue;
            }
            set
            {
                packedValue = value;
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private uint packedValue;
 
        #endregion
 
        #region Public Constructors
 
        public NormalizedShort2(Vector2 vector)
        {
            packedValue = Pack(vector.X, vector.Y);
        }
 
        public NormalizedShort2(float x, float y)
        {
            packedValue = Pack(x, y);
        }
 
        #endregion
 
        #region Public Methods
 
        public Vector2 ToVector2()
        {
            const float maxVal = 0x7FFF;
 
            return new Vector2(
                ((short) (packedValue & 0xFFFF)) / maxVal,
                ((short) (packedValue >> 0x10)) / maxVal
            );;
        }
 
        #endregion
 
        #region IPackedVector Methods
 
        void IPackedVector.PackFromVector4(Vector4 vector)
        {
            packedValue = Pack(vector.X, vector.Y);
        }
 
        Vector4 IPackedVector.ToVector4()
        {
            const float maxVal = 0x7FFF;
 
            return new Vector4(
                ((short) ((packedValue >> 0x00) & 0xFFFF)) / maxVal,
                ((short) ((packedValue >> 0x10) & 0xFFFF)) / maxVal,
                0,
                1
            );
        }
 
        #endregion
 
        #region Public Static Operators and Override Methods
 
        public static bool operator !=(NormalizedShort2 a, NormalizedShort2 b)
        {
            return !a.Equals(b);
        }
 
        public static bool operator ==(NormalizedShort2 a, NormalizedShort2 b)
        {
            return a.Equals(b);
        }
 
        public override bool Equals(object obj)
        {
            return (obj is NormalizedShort2) && Equals((NormalizedShort2) obj);
        }
 
        public bool Equals(NormalizedShort2 other)
        {
            return packedValue.Equals(other.packedValue);
        }
 
        public override int GetHashCode()
        {
            return packedValue.GetHashCode();
        }
 
        public override string ToString()
        {
            return packedValue.ToString("X");
        }
 
        #endregion
 
        #region Private Static Pack Method
 
        private static uint Pack(float vectorX, float vectorY)
        {
            const float maxPos = 0x7FFF;
            const float minNeg = -maxPos;
 
            // Round rather than truncate
            return (
                ((uint) ((int) MathHelper.Clamp((float) Math.Round(vectorX * maxPos), minNeg, maxPos) & 0xFFFF)) |
                ((uint) (((int) MathHelper.Clamp((float) Math.Round(vectorY * maxPos), minNeg, maxPos) & 0xFFFF) << 0x10))
            );
        }
 
        #endregion
    }
}

Archive Download this file

Branches

Number of commits:
Page rendered in 0.15707s using 11 queries.