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Root/src/Graphics/PackedVector/Alpha8.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics.PackedVector
{
    /// <summary>
    /// Packed vector type containing unsigned normalized values ranging from 0 to 1.
    /// The x and z components use 5 bits, and the y component uses 6 bits.
    /// </summary>
    public struct Alpha8 : IPackedVector<byte>, IEquatable<Alpha8>, IPackedVector
    {
        #region Public Properties
 
        /// <summary>
        /// Gets and sets the packed value.
        /// </summary>
        [CLSCompliant(false)]
        public byte PackedValue
        {
            get
            {
                return packedValue;
            }
            set
            {
                packedValue = value;
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private byte packedValue;
 
        #endregion
 
        #region Public Constructor
 
        /// <summary>
        /// Creates a new instance of Alpha8.
        /// </summary>
        /// <param name="alpha">The alpha component</param>
        public Alpha8(float alpha)
        {
            packedValue = Pack(alpha);
        }
 
        #endregion
 
        #region Public Methods
 
        /// <summary>
        /// Gets the packed vector in float format.
        /// </summary>
        /// <returns>The packed vector in Vector3 format</returns>
        public float ToAlpha()
        {
            return (float) (packedValue / 255.0f);
        }
 
        #endregion
 
        #region IPackedVector Methods
 
        /// <summary>
        /// Sets the packed vector from a Vector4.
        /// </summary>
        /// <param name="vector">Vector containing the components.</param>
        void IPackedVector.PackFromVector4(Vector4 vector)
        {
            packedValue = Pack(vector.W);
        }
 
        /// <summary>
        /// Gets the packed vector in Vector4 format.
        /// </summary>
        /// <returns>The packed vector in Vector4 format</returns>
        Vector4 IPackedVector.ToVector4()
        {
            return new Vector4(
                0.0f,
                0.0f,
                0.0f,
                (float) (packedValue / 255.0f)
            );
        }
 
        #endregion
 
        #region Public Static Operators and Override Methods
 
        /// <summary>
        /// Compares an object with the packed vector.
        /// </summary>
        /// <param name="obj">The object to compare.</param>
        /// <returns>True if the object is equal to the packed vector.</returns>
        public override bool Equals(object obj)
        {
            return (obj is Alpha8) && Equals((Alpha8) obj);
        }
 
        /// <summary>
        /// Compares another Bgra5551 packed vector with the packed vector.
        /// </summary>
        /// <param name="other">The Bgra5551 packed vector to compare.</param>
        /// <returns>True if the packed vectors are equal.</returns>
        public bool Equals(Alpha8 other)
        {
            return packedValue == other.packedValue;
        }
 
        /// <summary>
        /// Gets a string representation of the packed vector.
        /// </summary>
        /// <returns>A string representation of the packed vector.</returns>
        public override string ToString()
        {
            return (packedValue / 255.0f).ToString();
        }
 
        /// <summary>
        /// Gets a hash code of the packed vector.
        /// </summary>
        /// <returns>The hash code for the packed vector.</returns>
        public override int GetHashCode()
        {
            return packedValue.GetHashCode();
        }
 
        public static bool operator ==(Alpha8 lhs, Alpha8 rhs)
        {
            return lhs.packedValue == rhs.packedValue;
        }
 
        public static bool operator !=(Alpha8 lhs, Alpha8 rhs)
        {
            return lhs.packedValue != rhs.packedValue;
        }
 
        #endregion
 
        #region Private Static Pack Method
 
        private static byte Pack(float alpha)
        {
            return (byte) (
                MathHelper.Clamp(alpha, 0, 1) * 255.0f
            );
        }
 
        #endregion
    }
}

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