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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Represents bone data for a model. /// </summary> public sealed class ModelBone { #region Public Properties /// <summary> /// Gets a collection of bones that are children of this bone. /// </summary> public ModelBoneCollection Children { get ; private set ; } /// <summary> /// Gets the index of this bone in the Bones collection. /// </summary> public int Index { get ; internal set ; } /// <summary> /// Gets the name of this bone. /// </summary> public string Name { get ; internal set ; } /// <summary> /// Gets the parent of this bone. /// </summary> public ModelBone Parent { get ; internal set ; } /// <summary> /// Gets or sets the matrix used to transform this bone relative to its parent /// bone. /// </summary> public Matrix Transform { get ; set ; } #endregion #region Internal Properties /// <summary> /// Transform of this node from the root of the model not from the parent /// </summary> internal Matrix ModelTransform { get ; set ; } #endregion #region Private Variables private List<ModelBone> children = new List<ModelBone>(); private List<ModelMesh> meshes = new List<ModelMesh>(); #endregion #region Public Constructor public ModelBone() { Children = new ModelBoneCollection( new List<ModelBone>()); meshes = new List<ModelMesh>(); } #endregion #region Internal Methods internal void AddMesh(ModelMesh mesh) { meshes.Add(mesh); } internal void AddChild(ModelBone modelBone) { children.Add(modelBone); Children = new ModelBoneCollection(children); } #endregion } } |