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Root/src/Graphics/Effect/EffectPass.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    public sealed class EffectPass
    {
        #region Public Properties
 
        public string Name
        {
            get;
            private set;
        }
 
        public EffectAnnotationCollection Annotations
        {
            get;
            private set;
        }
 
        #endregion
 
        #region Private Variables
 
        private Effect parentEffect;
        private uint pass;
 
        #endregion
 
        #region Internal Constructor
 
        internal EffectPass(
            string name,
            EffectAnnotationCollection annotations,
            Effect parent,
            uint passIndex
        ) {
            Name = name;
            Annotations = annotations;
            parentEffect = parent;
            pass = passIndex;
        }
 
        #endregion
 
        #region Public Methods
 
        public void Apply()
        {
            parentEffect.OnApply();
            parentEffect.INTERNAL_applyEffect(pass);
        }
 
        #endregion
    }
}

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