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Root/src/Content/ContentReaders/EffectMaterialReader.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Collections.Generic;
using System.Diagnostics;
 
using Microsoft.Xna.Framework.Graphics;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class EffectMaterialReader : ContentTypeReader<EffectMaterial>
    {
        #region Protected Read Method
 
        protected internal override EffectMaterial Read(
            ContentReader input,
            EffectMaterial existingInstance
        ) {
            Effect effect = input.ReadExternalReference<Effect>();
            EffectMaterial effectMaterial = new EffectMaterial(effect);
            Dictionary<string, object> dict = input.ReadObject<Dictionary<string, object>>();
            foreach (KeyValuePair<string, object> item in dict) {
                EffectParameter parameter = effectMaterial.Parameters[item.Key];
                if (parameter != null)
                {
                    Type itemType = item.Value.GetType();
                    if (typeof(Texture).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Texture) item.Value);
                    }
                    else if (typeof(int).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((int) item.Value);
                    }
                    else if (typeof(bool).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((bool) item.Value);
                    }
                    else if (typeof(float).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((float) item.Value);
                    }
                    else if (typeof(float[]).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((float[]) item.Value);
                    }
                    else if (typeof(Vector2).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Vector2) item.Value);
                    }
                    else if (typeof(Vector2[]).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Vector2[]) item.Value);
                    }
                    else if (typeof(Vector3).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Vector3) item.Value);
                    }
                    else if (typeof(Vector3[]).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Vector3[]) item.Value);
                    }
                    else if (typeof(Vector4).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Vector4) item.Value);
                    }
                    else if (typeof(Vector4[]).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Vector4[]) item.Value);
                    }
                    else if (typeof(Matrix).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Matrix) item.Value);
                    }
                    else if (typeof(Matrix[]).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Matrix[]) item.Value);
                    }
                    else if (typeof(Quaternion).IsAssignableFrom(itemType))
                    {
                        parameter.SetValue((Quaternion) item.Value);
                    }
                    else
                    {
                        throw new NotSupportedException("Parameter type is not supported");
                    }
                }
                else
                {
                    Debug.WriteLine("No parameter " + item.Key);
                }
            }
            return effectMaterial;
        }
 
        #endregion
    }
}

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