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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Content { internal class CurveReader : ContentTypeReader<Curve> { #region Protected Read Method protected internal override Curve Read( ContentReader input, Curve existingInstance ) { Curve curve = existingInstance; if (curve == null ) { curve = new Curve(); } curve.PreLoop = (CurveLoopType) input.ReadInt32(); curve.PostLoop = (CurveLoopType) input.ReadInt32(); int num6 = input.ReadInt32(); for ( int i = 0; i < num6; i += 1) { float position = input.ReadSingle(); float num4 = input.ReadSingle(); float tangentIn = input.ReadSingle(); float tangentOut = input.ReadSingle(); CurveContinuity continuity = (CurveContinuity) input.ReadInt32(); curve.Keys.Add( new CurveKey( position, num4, tangentIn, tangentOut, continuity ) ); } return curve; } #endregion } } |