Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Content { internal class ArrayReader<T> : ContentTypeReader<T[]> { #region Private ContentTypeReader Instance ContentTypeReader elementReader; #endregion #region Public Constructor public ArrayReader() { } #endregion #region Protected Initialization Method protected internal override void Initialize(ContentTypeReaderManager manager) { Type readerType = typeof (T); elementReader = manager.GetTypeReader(readerType); } #endregion #region Protected Read Method protected internal override T[] Read(ContentReader input, T[] existingInstance) { uint count = input.ReadUInt32(); T[] array = existingInstance; if (array == null ) { array = new T[count]; } if ( typeof (T).IsValueType) { for ( uint i = 0; i < count; i += 1) { array[i] = input.ReadObject<T>(elementReader); } } else { for ( uint i = 0; i < count; i += 1) { int readerType = input.Read7BitEncodedInt(); if (readerType > 0) { array[i] = input.ReadObject<T>( input.TypeReaders[readerType - 1] ); } else { array[i] = default (T); } } } return array; } #endregion } } |