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Root/src/Content/ContentReaders/UInt16Reader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class UInt16Reader : ContentTypeReader<ushort>
    {
        #region Internal Constructor
 
        internal UInt16Reader()
        {
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override ushort Read(
            ContentReader input,
            ushort existingInstance
        ) {
            return input.ReadUInt16();
        }
 
        #endregion
    }
}

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