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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.InteropServices; #endregion namespace Microsoft.Xna.Framework.Media { public class VisualizationData { #region Public Properties public ReadOnlyCollection< float > Frequencies { get ; private set ; } public ReadOnlyCollection< float > Samples { get ; private set ; } #endregion #region Internal Constants internal const int Size = 256; #endregion #region Private Variables private List< float > freqList; private List< float > sampList; #endregion #region Public Constructor public VisualizationData() { freqList = new List< float >(Size); sampList = new List< float >(Size); freqList.AddRange( new float [Size]); sampList.AddRange( new float [Size]); Frequencies = new ReadOnlyCollection< float >(freqList); Samples = new ReadOnlyCollection< float >(sampList); } #endregion #region Internal Methods internal void CalculateData(Song curSong) { float [] samples = curSong.GetSamples(); for ( int i = 0; i < Size; i += 1) { sampList[i] = samples[i * curSong.chunkStep]; freqList[i] = 0.0f; // TODO: Frequencies -flibit } } #endregion } } |