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Root/src/Media/SongCollection.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Collections;
using System.Collections.Generic;
#endregion
 
namespace Microsoft.Xna.Framework.Media
{
    public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable
    {
        #region Public Properties
 
        public Song this[int index]
        {
            get
            {
                return innerlist[index];
            }
        }
 
        public int Count
        {
            get
            {
                return innerlist.Count;
            }
        }
 
        public bool IsDisposed
        {
            get;
            private set;
        }
 
        #endregion
 
        #region Private Variables
 
        private List<Song> innerlist;
 
        #endregion
 
        #region Internal Constructor
 
        internal SongCollection(List<Song> songs)
        {
            innerlist = songs;
            IsDisposed = false;
        }
 
        #endregion
 
        #region Public Dispose Method
 
        public void Dispose()
        {
            innerlist.Clear();
            IsDisposed = true;
        }
 
        #endregion
 
        #region IEnumerable Methods
 
        public IEnumerator<Song> GetEnumerator()
        {
            return innerlist.GetEnumerator();
        }
 
        IEnumerator IEnumerable.GetEnumerator()
        {
            return innerlist.GetEnumerator();
        }
 
        #endregion
    }
}

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