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Root/src/Input/Keyboard.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
 
namespace Microsoft.Xna.Framework.Input
{
    /// <summary>
    /// Allows getting keystrokes from keyboard.
    /// </summary>
    public static class Keyboard
    {
        #region Private Static Variables
 
        static List<Keys> keys;
 
        #endregion
 
        #region Public Static Methods
 
        /// <summary>
        /// Returns the current keyboard state.
        /// </summary>
        /// <returns>Current keyboard state.</returns>
        public static KeyboardState GetState()
        {
            return new KeyboardState(keys);
        }
 
        /// <summary>
        /// Returns the current keyboard state for a given player.
        /// </summary>
        /// <param name="playerIndex">Player index of the keyboard.</param>
        /// <returns>Current keyboard state.</returns>
        [Obsolete("Use GetState() instead. In future versions this method can be removed.")]
        public static KeyboardState GetState(PlayerIndex playerIndex)
        {
            return new KeyboardState(keys);
        }
 
        #endregion
 
        #region Public Static FNA Extensions
 
        public static Keys GetKeyFromScancodeEXT(Keys scancode)
        {
            return FNAPlatform.GetKeyFromScancode(scancode);
        }
 
        #endregion
 
        #region Internal Static Methods
 
        internal static void SetKeys(List<Keys> newKeys)
        {
            keys = newKeys;
        }
 
        #endregion
    }
}

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