#region License
#endregion
#region Using Statements
using
System;
using
System.Collections.Generic;
#endregion
namespace
Microsoft.Xna.Framework.Input
{
/// <summary>
/// Allows getting keystrokes from keyboard.
/// </summary>
public
static
class
Keyboard
{
#region Private Static Variables
static
List<Keys> keys;
#endregion
#region Public Static Methods
/// <summary>
/// Returns the current keyboard state.
/// </summary>
/// <returns>Current keyboard state.</returns>
public
static
KeyboardState GetState()
{
return
new
KeyboardState(keys);
}
/// <summary>
/// Returns the current keyboard state for a given player.
/// </summary>
/// <param name="playerIndex">Player index of the keyboard.</param>
/// <returns>Current keyboard state.</returns>
[Obsolete(
"Use GetState() instead. In future versions this method can be removed."
)]
public
static
KeyboardState GetState(PlayerIndex playerIndex)
{
return
new
KeyboardState(keys);
}
#endregion
#region Public Static FNA Extensions
public
static
Keys GetKeyFromScancodeEXT(Keys scancode)
{
return
FNAPlatform.GetKeyFromScancode(scancode);
}
#endregion
#region Internal Static Methods
internal
static
void
SetKeys(List<Keys> newKeys)
{
keys = newKeys;
}
#endregion
}
}