Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Input { /// <summary> /// Allows getting keystrokes from keyboard. /// </summary> public static class Keyboard { #region Private Static Variables static List<Keys> keys; #endregion #region Public Static Methods /// <summary> /// Returns the current keyboard state. /// </summary> /// <returns>Current keyboard state.</returns> public static KeyboardState GetState() { return new KeyboardState(keys); } /// <summary> /// Returns the current keyboard state for a given player. /// </summary> /// <param name="playerIndex">Player index of the keyboard.</param> /// <returns>Current keyboard state.</returns> [Obsolete( "Use GetState() instead. In future versions this method can be removed." )] public static KeyboardState GetState(PlayerIndex playerIndex) { return new KeyboardState(keys); } #endregion #region Public Static FNA Extensions public static Keys GetKeyFromScancodeEXT(Keys scancode) { return FNAPlatform.GetKeyFromScancode(scancode); } #endregion #region Internal Static Methods internal static void SetKeys(List<Keys> newKeys) { keys = newKeys; } #endregion } } |