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Root/src/Input/KeyState.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Input
{
    /// <summary>
    /// Identifies the state of a keyboard key.
    /// </summary>
    public enum KeyState
    {
        /// <summary>
        /// Key is released.
        /// </summary>
        Up,
 
        /// <summary>
        /// Key is pressed.
        /// </summary>
        Down,
    }
}

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