#region License
#endregion
namespace
Microsoft.Xna.Framework.Input
{
/// <summary>
/// Specifies a type of dead zone processing to apply to the controllers analog sticks when
/// calling GetState.
/// </summary>
/// <param name="Circular">
/// The combined X and Y position of each stick is compared to the dead zone. This provides
/// better control than IndependentAxes when the stick is used as a two-dimensional control
/// surface, such as when controlling a character's view in a first-person game.
/// </param>
/// <param name="IndependentAxes">
/// The X and Y positions of each stick are compared against the dead zone independently.
/// This setting is the default when calling GetState.
/// </param>
/// <param name="None">
/// The values of each stick are not processed and are returned by GetState as "raw" values.
/// This is best if you intend to implement your own dead zone processing.
/// </param>
public
enum
GamePadDeadZone
{
None,
IndependentAxes,
Circular
}
}