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#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Input { public struct GamePadCapabilities { #region Public Properties public bool IsConnected { get ; internal set ; } public bool HasAButton { get ; internal set ; } public bool HasBackButton { get ; internal set ; } public bool HasBButton { get ; internal set ; } public bool HasDPadDownButton { get ; internal set ; } public bool HasDPadLeftButton { get ; internal set ; } public bool HasDPadRightButton { get ; internal set ; } public bool HasDPadUpButton { get ; internal set ; } public bool HasLeftShoulderButton { get ; internal set ; } public bool HasLeftStickButton { get ; internal set ; } public bool HasRightShoulderButton { get ; internal set ; } public bool HasRightStickButton { get ; internal set ; } public bool HasStartButton { get ; internal set ; } public bool HasXButton { get ; internal set ; } public bool HasYButton { get ; internal set ; } public bool HasBigButton { get ; internal set ; } public bool HasLeftXThumbStick { get ; internal set ; } public bool HasLeftYThumbStick { get ; internal set ; } public bool HasRightXThumbStick { get ; internal set ; } public bool HasRightYThumbStick { get ; internal set ; } public bool HasLeftTrigger { get ; internal set ; } public bool HasRightTrigger { get ; internal set ; } public bool HasLeftVibrationMotor { get ; internal set ; } public bool HasRightVibrationMotor { get ; internal set ; } public bool HasVoiceSupport { get ; internal set ; } public GamePadType GamePadType { get ; internal set ; } #endregion } } |